The ineviteable Space Scene (Maya)

Well…it had to happen sometimes, so here it is, the inevitable space scene.
I`ve recently been watching some SciFi shows, which -as usual- resulted in thinking about possible games within that genre, and finally decided to model this.
The focus is clearly on the fighter, stuff like the cruiser were just done to serve as fancy background.
Before you even start complaining about the non-biotechnical, non-alienized, non-whatever design…it`s intentional.
I wanted it straight, looking somewhat human, and most of all slim, fast and agile.
The fighter`s polycount is gameish low as always, a little below 6000.
Lord, I want to do this game and see the thing fly;)