Racing Prototypes (rendering and ingame)

Now that`s a sad gallery in a way.
The pics are all taken from SciFi racinggame prototypes I did for Irrgheist.
Unfortunately it got very unlikely those games will ever see the light of day, so I decided to add them here.
The first series with the blue vehicle aims for a colorful design, merging rally racing with SciFi. It`s actual ingame assets, but rendered with Maya.
I think the glider has a little less than 5000 polys.
The second series is showing an city-styled approach, futuristic, but not as far ahead in the future like most other SciFi-racers are.
All those pics are ingame, powered by Irrlicht (in this case a slightly enhanced version of what we used for H-Craft).