FM HomeWrestling Info
Thanks for your interest in FM HomeWrestling! Here`s a couple of infos that may be of use.
Sports Mats Positioning:
The “area” mats all load with their top surface on zero hight. So, if you load a figure it will stand right on the mats, and Poses will place the figure properly.
The room included with the set accounts for that, it`s floor is below zero hight.
Of course most other environments have their floor on zero, so if you load the sports mats into a different environment they will appear below that environment`s floor. Since you most likely want to place figures on the mats I recommend to adjust the hight of the environment, not the mats.
(Tip: If the environment doesn`t have a “root” for you to move the whole thing you can add a null or group as parent)
Sports Mats Materials:
Some of the materials come with fine structures such as leather or small bumps.
Especially when using Iray those can be difficult to spot while Iray is still “ungraining” the image, or, in general, from a distance.
Rendering the sports mats with Iray is super fast without the room around though. So if you want to familiarize yourself with how those structures look, best load the sports mats solo into an empty scene and look at them up close.
Of course you can also simply go by name.
The wet versions (Semi Pro Mats) use specularity. You`ll usually get the best results having a light source against the camera view.
Wrestling Poses, Adjustments:
As long as you use the supported figure shapes you don`t have to worry about adjustments, but if you want to use custom shapes you`ll likely have to do some corrections. This can be a bit tricky since we are dealing with two figures interacting with each other.
Here`s a few simple tips:
-First, try both pose versions (Genesis Base and Victoria) and see which is a better fit for your custom shape.
-If there is no artistic reason against it, try simply scaling your figures (you could do that in default pose with Genesis Base or Victoria in the scene as reference, and try to find a scale where especially the hands are a fit).
-If you have to do fine adjustments, be observative about your options.
E.g., let`s say you have to fix a pose where figure A`s hand doesn`t properly grab figure B`s lower arm. By instinct most people would try to adjust the hand (which tends to be difficult), but it`s possible the easier option would be to just bend/rotate figure B`s arm.
-If you really have to drag outer limbs, consider using Pins (move & rotate). E.g. if I have to drag hands I usually pin the upper chest bone to avoid dragging half the figure out of place.